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nx_fourseasons is a server-authoritative four-season weather system built to look incredible and matter for gameplay. It ships with a first-of-its-kind Liquid Glass UI for FiveM (real refraction + chromatic dispersion) and a custom raindrop shader that works with no graphics mods.
Trailer: https://youtu.be/GLkAzZP_yss Store: https://nxcreative.tebex.io/package/nx-fourseasons
Highlights Liquid Glass UI (true shader-based glass): light refraction + chromatic dispersion (not a simple blur), configurable glass strength and raindrop distortion.
Custom screen raindrop shader (works without graphics mods): reacts to weather intensity, movement speed, and cover/indoors (clear under shelter).
Server-synced multi-day forecast: consistent for every player, progresses with the in-game day, and persists across restarts via oxmysql.
Gameplay impact, not just visuals: traction changes, visibility/fog control, snow tracks, wetness, temperature effects, seasonal ambience.
Full admin toolkit: an ox_lib admin panel for weather/season/temp control, event triggers, testing tools, and maintenance actions.
Weather, Seasons & Forecast Four seasons: Summer / Fall / Winter / Spring with season-weighted weather probabilities.
Dynamic intensity: precipitation and extreme weather have real “strength”, not just a label.
Multi-day forecast UI: server-synced, consistent for all players, persistent in the database.
Season progression: seasons advance over configurable in-game days (Config.SeasonDuration).
Forecast access: /forecast + optional newspaper stand interaction via ox_target.
Immersion & Effects Wetness & storm feel: wet overlays + rain FX while driving.
Visibility system: fog density + timecycle adjustments based on weather and intensity.
Snow tracks: vehicle trails + ped footprints when snowing.
Seasonal ambience effects: wind gusts, falling leaves, pollen, snow flurries (triggered contextually).
Temperature gameplay effects: cold breath particles, shivering, frozen screen overlay; heat haze + sweat + subtle camera distortion.
Indoors / under-cover detection: effects scale down or disable when under a roof or inside.